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2025 · Design & Development

Cloud 9 Uno

Real-time multiplayer Uno over WebSockets, with lobbies and live game state synced across players.

What it was

Built a real-time multiplayer Uno card game with WebSocket-powered gameplay using Rails Action Cable and Redis pub/sub. Features lobby creation, live game state sync across players, and fluid animations. Deployed across Vercel, Koyeb, and Supabase.

The work

React, Ruby on Rails, Action Cable, PostgreSQL, Redis, Framer Motion
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